This book contains a great deal of information on how to operate a vector editor. It is easier to change the characters and learning has become much more fun. But Scratch 2.0 (described here) also features a vector editor. Early versions of Scratch included a simple picture editor similar to standard Paint. Remember that game creation presupposes computer painting skills for your child. It will help beginners work out complex applications and improve memory and analytical thinking. Each game in the book is a complete program and its improvement may become an ongoing process. After the creation of such a game a child can spend some time playing and simultaneously changing it, either simplifying or complicating it.Įach chapter contains a quiz for the child to verify whether he/she has grasped the idea of programming a game and several tasks for improvement. The operational mode of each script has a lot of in detail. The major principle of teaching a child how to program is the creation of a complex game by the child that will consist of many minor structures called scripts. Keywords: Scratch book, scratch tutorial, making games.Content Types: Sample Scratch Project, Tutorial, Textbook.Education Level: Elementary School, Middle School.Original Author: Denis Golikov & Artem Golikov.
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